12 Week Boxing bootcamp

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week 11: The whole sequence

OVERVIEW

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We are now able to take you though a whole sequence of an exchange in a fight. We're putting together all the concepts you've learned in the past 10 weeks to put together a realistic sequence. This includes set ups (jabs, feints, staying active) then exchange (100% successful, countering, war) then getting out (drive out shuffle, slip/parry side step, guard, roll, smother). It's important to understand the distinction between each of these modes and how to transition between them. These little nuances are often missed - there is an over emphasis on the exchange, but not enough practice on the setup and getting out. Without the setup and getting out, you're brawling not boxing.

We're adding feints now. This is crucial for you in the setup to help you land and get into the exchange. This is where you gain information about your opponent's tendencies. Then expose those tendencies in order to transition into the exchange. This is an essential tool for any boxer.

KEY CONCEPTS

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Why Feint
Feints
Exchange
Set Up
Out
Super
Set
Perform all three movements consecutively with no break as a super set. Rest for 30-60 seconds before completing the superset for a second time.
12 reps
Hinge Raise
12 reps
Lunge Matrix
12 reps
Bear Crawls
Plyometric
Perform 2 sets with 30-45 second rest.
8 reps
Hop & Hold
Cardio
Complete 3 rounds of shadowboxing or skipping for 2 minutes with 1 minute rest.
Round 1
45 sec
Anything with Straight Punches
45 sec
Anything with Uppercuts and Hooks
45 sec
Anything with Body Shots
45 sec
Anything with Head Shots
Round 2
1 min
Anything with Long Range
1 min
Anything with Mid Range
1 min
Anything with Pocket
Round 3
1 min
Anything with Set Feet
1 min
Anything with Driving In & Out
1 min
Anything with Stepping
Round 4
1 min
Anything with Head Movement
1 min
Anything with Hands Up Defense
1 min
Anything with Body Defense
Round 5
1 min
Recover with Drive Out Shuffle or Slip or Parry or Jab
1 min
Recover with Roll or Guard
1 min
Recover with Smother
Round 6
1.5 min
Anything with Counters
1.5 min
Anything with Attack Twice
Round 7
45 sec
Feint Jab
45 sec
Feint Cross
45 sec
Feint with Jab Hand
45 sec
Feint with Cross Hand
Round 8
45 sec
Feint Jab
45 sec
Feint Cross
45 sec
Feint with Jab Hand
45 sec
Feint with Cross Hand
Round 9
45 sec
Stay Active
45 sec
Jab (Stay Active)
45 sec
Jab with Feints (Stay Active)
45 sec
On My Go (Recover)
Round 10
45 sec
Stay Active
45 sec
Jab (Stay Active)
45 sec
Jab with Feints (Stay Active)
45 sec
On My Go (Recover)
Round 11
1 min
Set Up
1 min
Exchange
1 min
Recover
Round 12
3 min
Set Up-Exchange-Recover
Round 1
30 sec
1-2-1-2 Constant
30 sec
Uppercuts & Hooks Constant
30 sec
Anything Constant
30 sec
Anything with Straight Punches
30 sec
Anything with Uppercuts and Hooks
30 sec
Anything
Round 2
45 sec
Feint Jab
45 sec
Feint Cross
45 sec
Feint with Jab Hand
45 sec
Feint with Cross Hand
Round 3
45 sec
Stay Active
45 sec
Jab (Stay Active)
45 sec
Jab with Feints (Stay Active)
45 sec
On My Go (Recover)
Round 4
45 sec
Stay Active
45 sec
Jab (Stay Active)
45 sec
Jab with Feints (Stay Active)
45 sec
On My Go (Recover)
Round 5
45 sec
On My Go (Setup)
45 sec
Countering (Mid Range)
45 sec
War
45 sec
War-Out
Round 6
45 sec
On My Go (Setup)
45 sec
Countering (Mid Range)
45 sec
War
45 sec
War-Out
Round 7
1 min
Recover with Drive Out Shuffle or Slip Side Step or Parry or Jab
1 min
Recover with Roll or Guard
1 min
Recover with Smother
Round 8
45 sec
Out (Drive Out Shuffle)
45 sec
Out (Cross Hand)
45 sec
Out (Jab Hand)
45 sec
Out (Smother)
Round 9
45 sec
Out (Drive Out Shuffle)
45 sec
Out (Cross Hand)
45 sec
Out (Jab Hand)
45 sec
Out (Smother)
Round 10
1 min
Set Up
1 min
Exchange (Mid Range Counter)
1 min
Recover
Round 11
1 min
Set Up
1 min
Exchange (War)
1 min
Recover
Round 12
3 min
Set Up-Exchange-Recover
Stretch*
Perform stretches for both sides. Hold each for 20-30 seconds.
Lat Stretch
Twisted Cross
Hip Stretch
Frog Squat
Round 1
1 min
Anything with Jab Hand
1 min
Anything with Cross Hand
1 min
Anything
Round 2
1 min
Anything with Head Movement
1 min
Anything with Hands Up Defense
1 min
Anything with Body Defense
Round 3
1 min
Recover with Drive Out Shuffle or Slip Side Step or Parry or Jab
1 min
Recover with Roll or Guard
1 min
Recover with Smother
Round 4
1 min
Anything with Long Range
1 min
Anything with Mid Range
1 min
Anything with Pocket
Round 5
1.5 min
Anything with Countering
1.5 min
Anything with Attack Twice
Round 6
45 sec
Stay Active
45 sec
Jab (Stay Active)
45 sec
Jab with Feints (Stay Active)
45 sec
On My Go (Recover)
Round 7
45 sec
Anything with Hands Up Defense
45 sec
Anything with Mid Range or Pocket
45 sec
Exchange (Controlled)
45 sec
Exchange (War)
Round 8
45 sec
Anything with Hands Up Defense
45 sec
Anything with Mid Range or Pocket
45 sec
Exchange (Counter)
45 sec
Exchange (War)
Round 9
45 sec
Out (Drive Out Shuffle)
45 sec
Out (Cross Hand)
45 sec
Out (Jab Hand)
45 sec
Out (Smother)
Round 10
45 sec
Out (Drive Out Shuffle)
45 sec
Out (Cross Hand)
45 sec
Out (Jab Hand)
45 sec
Out (Smother)
Round 11
1 min
Set Up
1 min
Exchange
1 min
Recover
Round 12
3 min
Set Up-Exchange-Recover
Good job!